Lumbridge, a rural township

A quiet town on the west bank of the River Lum, Lumbridge presents a good start to your adventuring. The weather is always fine and the citizens are usually friendly. Despite its imposing castle, ruled by the generous Duke Horacio, the town is founded on its farms. There is much to do in Lumbridge, though, and it boasts a variety of training and practice opportunities, whatever your particular interests may be.

The town’s buildings are all made of the same grey stone that has survived through the years. This is the sort of determination that has seen Lumbridge through even the hardest times.


Map of Lumbridge

Lumbridge is the first town you come to when you start your adventures in RuneScape, so finding your way there after your first few expeditions should be no trouble.

It lies directly south of Varrock, the capital of Misthalin and seat of King Roald. East from Lumbridge is the toll gate to Al Kharid, a major desert town that spans the desert from the toll gate to the Shantay Pass. Travelling west from Lumbridge will deliver you to Draynor Village, a small town menaced by the ominous Draynor Manor.

As a rural township, there is a cluster of farms to the north where the locals scratch a living from the soil. There is also a windmill, which supplies most of the surrounding region with flour for bread, cakes and other baked treats. To the south of the town is Lumbridge Swamp, a sodden and dreary area filled with twisted mangroves.

Points of Interest

Lumbridge’s points of interest

Adventurers new to the ways of heroism and the various skills of the hero should take some time to have a chat with the Lumbridge Tutors. These skilled warriors and craftsmen have decided to spend their time in Lumbridge teaching those younger and less experienced than themselves.

No guide to Lumbridge would be complete without mentioning the Castle. This mighty edifice has stood guard over the town for far longer than anyone can remember and looks set to continue in this way for many years and decades to come.

The farms to the north of Lumbridge are also worth a look, as they are usually quite well stocked and the farmers are not inclined to complain if you are forced to steal a cabbage out of hunger.

The church just north of the graveyard is a good place to recharge your Prayer points, and Father Aereck is always up for a chat about the finer points of modern theology.

Free players interested in the benefits of membership, as well as members simply interested in other locations, might like to take a look at Hieronymus Avlafrim’s Gnomecopter Tours, which is located in a field just north of the windmill north-west of Lumbridge.

Duke Horacio
Duke Horacio is the chivalrous ruler of Lumbridge. His family has a long history of watching over the town, and so he has become a careful and wise Duke, much as his father was before him.
Sigmund is the Duke’s advisor and a citizen of good standing in Lumbridge. He isn’t fully trusted by the townsfolk, though, as many believe he holds too much influence over the Duke’s decisions.
The Duke can be found in his chamber on the first floor of the castle. Sigmund can be found with the Duke, probably advising him on matters of state.
The Cook
Duke Horacio’s personal cook is a strange sort of man for his job. He seems constantly underprepared and more than a little bewildered by his post. Despite this, he occasionally manages to prepare food that mere commoners have no right to eat.
Phileas, the Lumbridge Guide
Phileas is the oldest and wisest citizen of Lumbridge, and he doesn’t mind sharing his wisdom with any who ask. If you’re new to the town and a bit lost he’ll be more than happy to point you in the right direction.
The Cook, obviously, can be found in the castle kitchen. Phileas is never far from the signpost by the bridge across the Lum.
Father Aereck
Father Aereck is the local priest of Saradomin and is exceedingly proud of his church (it is over 230 years old, you know). He is also a keen organist, much to the annoyance of his neighbours as he plays late into the night.
Bob, of Bob’s Brilliant Axes
Bob has been grinding axes for at least as long as anyone cares to remember, and in a town like Lumbridge his skills are always in high demand. He can be gruff at times, but if you’re short of an axe and have some gold to spend he’ll be right with you. Bob is also able to repair axes – for a fee, of course.
Father Aereck can always be found looking after his church in the south-east of Lumbridge. Bob is always in his shop just south of Lumbridge Castle.


The following quests can be started in Lumbridge:

The Creatures that Lurk
Giant spider (Level 2)
Giant spiders are a common creature in the lands of RuneScape and can be dangerous foes. Mercifully, the giant spiders around Lumbridge are a puny breed and should present no difficulties, even to novice adventurers.
Goblin (Level 2)
Goblins are one of the most widely spread races of RuneScape, such that if they were ever properly organised they might threaten larger towns. It is a good thing, then, that they are a poorly organised race and prone to bickering. Goblins are, like giant spiders, quite simple opponents.
Giant spiders are most commonly found behind Lumbridge Castle. The goblins around Lumbridge tend to mill about to the north and west of the town. There is also a significant cluster of goblins over the river to the east.
Giant rat (Level 3)
Just like giant spiders and goblins, giant rats are a common sight. They are slightly tougher than goblins and giant spiders, but this still doesn’t say much.
Giant rats can be found west of Lumbridge Castle and in the swamps to the south of town.


If you’re in a hurry for a snack, Lumbridge is possibly the best place in the world. There are a couple of good Fishing spots on the far side of the river, overstocked farms to the north, and chickens. Chickens are a great source of food as they are very simple to kill, drop feathers for Fletching and when cooked properly they’re quite tasty. On top of that, chickens lay eggs, so keep an eye out for the feathered creatures.

Cows are also useful, as they provide both beef and cowhide. They can be found north-east across the river on Farmer Groats’s land. If you take a bucket you can milk the dairy cows.

Sheep in the pen in the north of Lumbridge will provide you with wool, though you will need to get some shears first.

There are a couple of spots in and around Lumbridge worth keeping an eye on if you’re new to RuneScape:

  • Behind Bob’s Brilliant Axes is a knife spawn point.
  • In front of Fred the Farmer’s house (north of Lumbridge) is a chopping block with a bronze axe embedded in it.
  • The southern stairwell of Lumbridge Castle has a mind rune spawn point.
  • Next to the northern stairwell in the Castle is a bronze arrow spawn point.
  • The Castle kitchen and basement hold a selection of equipment useful for improving your Cooking skills.
  • The room next to Duke Horacio’s chamber in Lumbridge Castle has a bronze dagger.
  • On the east side of the river, Barfy Bill will teach members to make canoes to travel the River Lum.
  • Do you enjoy knowing a few random statistics? There are two signs in Lumbridge – one outside the Castle gates and another at the entrance to the cow field – with some amusing numbers to entertain you.
  • Those adventurers who have completed at least one subquest from the Recipe for Disaster quest will find the Culinaromancer’s Chest in the Castle basement.
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The Most Dangerous Drug in the World

Scopolamine: Scopolamine is a colorless, tasteless, odorless drug. It is also known as hyoscine and is classified as a tropane alkaloid. The drug can be obtained from plants in the Solanacea (nightshade) family. Most scopolamine comes from jimsome weed, or as in Columbia, borrachero trees. The plants it can be derived from are many, and abundantly available. This makes its use widespread, and exceedingly dangerous. It is, surprisingly, one of the most feared substances in what is arguably the drug capital of the world, Columbia. In Columbia alone, there are over 50,000 reported cases of Scopolamine drugging, although rarely does this receive media attention, in Columbia or elsewhere. The drug is used almost primarily by criminals as a way of making victims so docile that they have been known to help thieves rob their own homes and empty their own bank accounts. Additionally, women have been drugged repeatedly and held as sex slaves, or have been convinced to willingly give up their own children. The most horrifying side effect of the drug is not is ability to make zombies of its victims, but the complete amnesia it causes.

“BOGOTA, Colombia (Reuters) – The last thing Andrea Fernandez recalls before being drugged is holding her newborn baby on a Bogota city bus. Police found her three days later, muttering to herself and wandering topless along the median strip of a busy highway. Her face was badly beaten and her son was gone. In the case of Fernandez, the mother of three was rendered submissive enough to surrender her youngest child.”

Scopolamine can be administered easily into a victim’s drink, or food. It’s powdered form can also simply be blown in a victims general direction. The result of this type of drugging is typically either immediate death from overdose, or severe intoxication. There have been reported cases of women putting scopolamine on their breasts, and then enticing their male victims into licking their breasts, thereby drugging them. The following is a short documentary about the drug Scopolamine as produced for It takes a look at the drug, its prevalence in Columbia, its uses and its dangers;

Interesting Scopolamine Facts:
1. Scopolamine was used as a chemical defense in cocaine cases: This is because the chemical formula for cocaine, C17H21NO4, is identical to that of Scopolamine. Both have the same molecular formula but have differing structures, causing the different effects of each drug.

2. In a 1963 Supreme Court Case, Townsend vs. Sain, it was concluded that “serum-induced confession” was a form of torture and therefore unconstitutional. The ruling was based on the confessions of Townsend, whose admissions were made under the influence of Scopolamine.

3. In 1922 it occurred to Robert House, a Dallas, Texas obstetrician, that the drug scopolamine could be employed in the interrogation of suspected criminals. Scopolamine was later used by Dr. House on criminals under interrogation in Dallas. His experiment attracted wide attention, and the idea of a “truth” drug was thus launched upon the public consciousness.

4. In the early 1920’s, a Dallas obstetrician named Dr. Robert House concluded that Scopolamine could be used to interrogate criminals, based on his experiences with women under the influence of the drug. Dr House was later allowed to conduct experiments with the drug on criminals in interrogation, which received wide attention, catapulting the idea of a “truth serum” into public consciousness.

5. Treatment with scopolamine hydrobromide blocks muscarinic cholinergic receptors and produces a rapid, robust antidepressant response in depressed patients with unipolar or bipolar depression, Maura L. Furey, Ph.D., reported at an international congress sponsored by the World Federation of Societies of Biological Psychiatry -

6. Early in this century physicians began to employ scopolamine, along with morphine and chloroform, to induce a state of “twilight sleep” during childbirth. In this twilight sleep, doctors noticed patients answered questions accurately and provided exceptionally candid answers. -Reuters via

7. Scopolamine was one of a number of drugs used in a now declassified secret CIA program to discover mind control drugs. The project was known as Project MK Ultra. -

8. Scopolamine is often taken as one half of a medication known as “ScopeDex,” which is a combination of Scopolamine and Dexedrine. It is given to astronauts and people in similar training to prevent nausea and vomiting.

Datura Flowers

Firsthand Experience of Scopolamine Ingestion: (taken by a 35 year old male, 185lbs, 7g of Scopolamine)
1. +30 minutes: Onset of peripheral anti-cholinergic symptoms, e.g. dry mouth, blurred vision, dilated pupils, hyperpyrexia, red hands and feet and flushed face. Some noticeable ataxia and poor sentence construction.

2. +1 hour: Definite delirium setting in. Substantial decrease of muscle tone, resulting in clumsy walking. Much banging into walls and stumbling over nothing whatsoever. Heart-rate is very fast.

3. +2 hours: Muscles almost completely relaxed, so that walking is now impossible (can barely crawl, however). Forehead feels feverish. Hearing is impaired. Pupils are monstrously dilated. Colors are very rich and bright, as with Cannabis intoxication. Visual perceptual resolution is poor; text appears blurry no matter how hard subject squints or concentrates. Depth perception is severely impaired, making it impossible to appropriately reach for even nearby objects without over- or under-reaching.

4. +3 hours: The walls are breathing; objects are swirling about and taking on living forms, making for a generally nightmarish scenario. Subject has NO INSIGHT WHATSOEVER; these are REAL HALLUCINATIONS, unlike the fanciful visions and distortions that one obtains on indoleamine psychedelic drugs. Terrifying.

5. +4 hours and onwards: Muscles are so weak that even lifting a finger seems to take superhuman strength. Subject feels an oppressive force pinning him down on the bed, paralyzing him. Visual field is completely obscured by various living forms and blurry splotches. Throat is parched; tongue feels sandy. Subject does not know where he is; does not know whether he is even awake or dreaming, does not know who he is; does not know why he feels so shitty; etc. Subject pledges his soul to the demon who is sitting on him in exchange for a refreshing drink of water. The demon takes his soul, doesn’t provide the agreed-upon water. Subject resigns himself to eternal damnation.

6. +16 hours: Subject finds himself at work, utterly perplexed. He realizes that he is in the middle of a conversation with someone, asks for that person to repeat what was just said. Somehow manages to handle everything at work without stirring too much suspicion. Vaguely recalls waking up in the morning midway down the basement stairs. Luckily, no injuries other than bruises. Concludes that he must fallen down the stairs while sleepwalking. Later that day, subject is shocked to discover that he had completed a sizeable amount of rather demanding paperwork earlier in the workday, with no recollection of even being delegated this task. Because of blurry vision, reading is somewhat difficult.

7. +20 hours: Subject comes home, sees a bowl of cooked rice sitting in the refrigerator – does not recall ever cooking rice. Also finds a toothbrush and some floss (most of it pulled out and then wrapped around the dispenser) on his nightstand, and a remote control in the bathroom. Pupils are still fucking hugely dilated. Subject has paranoid ideation about various entities lurking throughout his house, sees fleeting creatures in his peripheral vision.

8. 8.)+48 hours: Subject’s memory and sanity are more or less back to normal, but he is deeply shaken and full of regret for ever thinking of experimenting with an ant cholinergic deliriant.

9. 9.) The following is a link to a more alarming story of a higher dose of the drug: The following is a video of three people actually high on Scopolamine. The people in this video apparently ate the seeds of the borrechero tree, becoming highly intoxicated.

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Gizmo’s – Welcome to Gizmo’s Best-ever Freeware !

Wiki style searchable collection of freeware programs, organized by function and popularity. Includes guides and tutorials, and user contributed articles. – 18k

More results from
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Save CPU and RAM: Disable the Indexing Service on Windows XP

If there is one bloated and unnecessary service that you should immediately disable, it’s definitely the Indexing Service built into Windows XP. The idea behind it is that you can search for files more quickly if it is enabled….  but you are using Google Desktop for that, right?

The indexing service seems to eat up a lot of CPU on every machine I’ve used, especially when you have the amount of files that I’ve got. Let’s disable it.

  1. Navigate to the Services console via Administrative Tools.
  2. Double-click on the Indexing Service and change the startup type to disabled.
  3. Hit the stop button if it is started, which is likely, and then hit OK.

Yet another unnecessary service stopped!

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Fix for Firefox memory leak on Windows

This seems to help out with the memory usage quite a bit. Generally, when you minimize a window the memory usage goes way down because that application isn’t active. Unfortunately, Firefox by default doesn’t adhere to this behavior. Here’s how to force it to.

Type the following into your address bar in Firefox:


You will see a window that looks similar to this:

You will want to right click anywhere in the window, choose New, Boolean, and enter in the following text:


To change the value you can either doubleclick, or right-click and choose Toggle. You will have to restart Firefox, but after you do, you should notice the memory usage go way down whenever you have Firefox minimized.

Update: You will want the value to be set to True in order for this to work.

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X (\o/) X 510 W Briar X abstract X adornments X alien trance X alien trance ensemble X aliens X AlienTrance X angelfeather X angelfeather adornments X angels X animals X art X Chicago X darklight X darklight studio X demons X download X drugs X earwings X enlightenment X entheogen X erowid X esoteric X Events X feathers X festivals X flowers X Free X free music X free online games X free stuff X freedom X freeware X gematria X god X hairwings X kinesiology X Local X love X lucidfaerie X metaphysical X mind altering X Music X nature X news X omni X Omnifusion X omnifusion interface X omnimage X online games X open source X paranormal X Photo X photography X poetry X politics X programming X Psychedelic X recipes X reviews X science X scripting X sex X sexuality X soundscapes X spirit X spirituality X strange X synchronicity X technology X trippy X tutorials X utilities X web design X weird

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The Bard’s Tale (RPG) Series was my first official introduction into the world of computer gaming.  They were the best games I can ever remember playing.

List to other related sites :
The Bard’s Tale Compendium – The best of the best Bard’s Tale sites.  Has all documents, maps, and info you could want.

The Compendium Community
– Yahoo Groups Forum
Bard’s Tale Novels – Listing of soft cover books that were inspired by the game.
Beyond Bard’s Tale –

Also See:
Icewind DaleContraband (Bill ‘Burger’ Heineman)
Baldurs Gate – Contraband (Bill ‘Burger’ Heineman)
NeverWinter Nights – Download DemoGrabbed from The Bard’s Tale Compendium : (Thanks – great site!)

From Bard’s Tale Compendium (Data Mirror) :

Michael Cranford

The Bard’s Tale series of games were created by Michael Cranford, pictured at left. He has an elegant programmer’s touch. You can’t see it in this picture of him, but you can see it in The Bard’s Tale series. Before launching The Bard’s Tale phenomenon, he had previously programmed the Apple version of the classic Donkey Kong arcade game, the Commodore 64 version of Super Zaxxon — not to mention a Commodore 64 game entitled Maze Master which plays like a “beta” version of The Bard’s Tale.The Bard’s Tale was the fourth game created by Interplay Productions, and it was distributed by Electronic Arts. As “Burger” Bill Heineman explains,

“Brian Fargo was the main guy, he and Jay Patel, Troy Worrell and myself were the first 4 people who were Interplay… In 1984, Mike Cranford suggested that Interplay Productions should do a fantasy role playing game (Wizardry was hot at the time). However the game’s name was ‘Tales of the Unknown’… Mike never ‘worked’ for Interplay. He was an independent contractor. he was able to do this since he was an old high school buddy of Brian Fargo. Cranford worked in an office at Interplay up until the completion of Bard’s Tale I. He did Bard’s Tale II from his home.”

Many fans of the Bard’s Tale series don’t realize that its creator has a very strong Christian faith which is even evident in the games-for example, there are direct references to Jesus and His crucifixion in The Bard’s Tale, and all but one of the city names from the second game are taken directly out of the New Testament of the Bible. (In fact, the power of the Destiny Knight in The Bard’s Tale II is clearly stated to actually be that of the Holy Spirit.) When I asked Michael why he was not directly involved in The Bard’s Tale III, he told me that,

“The reason I wasn’t involved in BTIII is complicated. Part of it was that I wanted to leave Interplay so that I could go back to school. I was pretty burnt out on D&D game programming . . . and wanted to pursue studies in philosophy and theology. I also thought I didn’t need Interplay at that point, and had a falling out with Brian Fargo. It turned out to be a good decision spiritually, though not financially!”

And he wasn’t kidding-after leaving Interplay, Michael earned a bachelors degree in philosophy from the University of California, a Master of Divinity from Talbot School of Theology, and a Ph.D. in Religion and Social Ethics from the University of Southern California with a disertation focus on ethics and technology. He has taught both graduate and undergraduate courses in ethics and theology, and has publications in several New Testament journals and in scholarly journals of ethics and contemporary postmodern culture.

Michael is also founder and senior designer of the Irvine, California web site design company, Ninth Degree.
Not surprisingly, his very first Internet web design project was a web site for Christian outreach called Sundoulos, “the web’s premier forum for discussions on theology, ethics, and culture.”

I found a humourous WAV file on the Sundoulos web site from a lecture Michael Cranford gave on fasting where he talks briefly about how “Burger” Bill Heineman got his nickname. (Bill is the fellow responsible for Thief of Fate.)

Of course, many other talented folks were involved in the creation of The Bard’s Tale series, and, not surprisingly some of them have gone on to have extremely successful careers. Just to name a few:

* Brian Fargo helped create maps for the first two games, and served as director on the third. He was CEO and Chairman of the Board of Directors for Interplay (Interplay grew to make its IPO in June 1998 and listed assets of more than $65 million in the year 2000, employing over 400 people). In 2002, Brian Fargo left Interplay to start a new company, inXile Entertainment – their first project was a new game entitled, you guessed it, “The Bard’s Tale.” (This new Bard’s Tale is an irreverent console-style top-down action game.)

* Michael A. Stackpole, Todd J. Camasta, Bill HeinemanMichael A. Stackpole (pictured at right) created the basic storyline of the third game, and made maps for it. He has since become a successful author, and recently penned a many novels in the hugely popular Star Wars and BattleTech series.

* Lawrence Holland composed the music and programmed the music interface for the first game. He went on to create the famous Star Wars: X-Wing series of games for LucasArts, and is now running his own game company, Totally Games, formed from the team which created the X-Wing games.

* “Burger” Bill Heineman (pictured at right) filled Michael Cranford’s shoes on the third game, designing and programming it. His new company, Contraband Entertainment, once tabled a proposal for another trilogy of Bard’s Tale games.

* Dave Warhol composed the music for the second game. He founded Realtime Associates in 1986, which created console games for platforms like the Nintendo N64, Sony Playstation, and Sega Saturn.

* Feargus Urquhart, a play tester for The Bard’s Tale Construction Set, went on to found the influential RPG game developers Black Isle Studios in 1998, and Obsidian Entertainment in 2003.

The Bard’s Tale

Concept, Design,
and Lead Programmer
Michael Cranford

Scenario Design
Michael Cranford
Brian Fargo

Additional Design
Roe Adams III

David Lowery

Lawrence Holland

Joe Ybarra

Biggest Fans
Rob Huston
Warren Ayers

Package and Manual Copy
Michael Cranford
Bing Gordon

Author and Screen Photography
Frank Wing

Kit Morris

Package Design
Michael LaBash

Cover Painting
Eric Joyner

Map Art
Don Carson

Manual Illustrations
Avril Harrison

(The Bard’s Tale Construction Set credits can be found on the Construction Set page.)

The Destiny Knight

Game Concept, Design,
and Program Design
Michael Cranford

Scenario Design
Michael Cranford
Brian Fargo

Todd J. Camasta

David Warhol

Joe Ybarra

Technical Support
David Maynard

Assistant Producer
Chris Wilson

Product Manager
Chris Garske

Art Director
Nancy L. Fong

Package Design
Michael LaBash

Cover Painting
Jonny C. Kwan

Map Art
Don Carson

Caren Edelstein
Tom Norwood
Philip Ybarra

Lagoth Zanta’s Name by
Scott Smith

David K. Simerly

Thief of Fate

Brian Fargo

William Heineman

Dave Albert

Assistant Producers
James Bailey
Chris Wilson

Game Design
Brian Fargo
William Heineman
Bruce Schlickbernd
Michael A. Stackpole

Music Composition
Kurt Heiden

William Heineman
Michael A. Stackpole

Todd J. Camasta

Playtest & Development
Dave Albert
James Bailey
Brian Fargo
William Heineman
Jennifer King
Bruce Schlickbernd
Chris Wilson

Art Director
Nancy L. Fong

Front Cover Art
Randy Berrett

Inside Package Art
Lisa Berrett

Package Design
Michael LaBash

Screen Photography
Frank Wing

Zina J. Yee
Acknowledgements from the Bard’s Tale manual

Michael Cranford wishes to acknowledge:
The great illustrator David Lowery, for fantastic monster pictures, city buildings and dungeon walls; my buddy Lawrence Holland, for such great music; the devious Brian Fargo, for the treacherous design of Harkyn’s Castle and Mangar’s worst two levels; Bill Heineman, for data compression routines that allowed me to pack so much graphics and animation; and the following play-testers who helped this program be its very best: Caren Edelstein, Jay Patel, Philip Ybarra, Ayman Adham, Carl Ybarra, Mike Easting.

Acknowledgements from the Thief of Fate manual

I, Bill Heineman, wish to acknowledge that Thief of Fate couldn’t have been done without the help and the long hours of work from many people. Thanks to these people for helping me bring this game to life: Brian Fargo for having the vision to let me begin this project. Michael A. Stackpole for coming up with the basic storyline, the maps and the text found throughout the game. Todd J. Camasta, whose artistic talent knows no bounds. Kurt Heiden who spent many days composing the music that the famous Bards now sing. Bruce Schlickbernd for composing additional text, for the songs sung in the Bard’s Halls, and also for finding all those nasty little bugs that seem to create themselves. Dave Albert, Chris Wilson, James Bailey, and Jennifer King for playing the game until their fingers fell off… These people helped make Thief of Fate into a masterpiece of role- playing fantasy. I hope you will enjoy our work.

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